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Explanation of the technical definition of possessions

 
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metalloids



Joined: 06 Mar 2007
Posts: 6

PostPosted: Sun Mar 18, 2007 4:33 pm    Post subject: Explanation of the technical definition of possessions Reply with quote

On page 28, footnote 3 of "Basketball on Paper" there is a technical definition of possessions:

Possessions = FGA - OREB/(OREB + DDREB) x (FGA-FGM) x 1.07 + TOV + 0.4 x FTA

The simpler version given earlier is: Possessions = FGA - OREB + TOV + 0.4 x FTA.

I am trying to understand the difference between the two, and its justification. Here's how I see it: only shots that are missed can be rebounded, but not all missed shots are rebounded (e.g. block going out of bounds, loose ball foul on the defense fighting for rebound). Any equation that estimates possessions should take these exceptions into account by not adding an extra possession for them (unless the "plays" definition of possession is used, but let's ignore that).

It seems like these exceptions, however, are already covered by the factor (FGA -FGM)/(OREB + DDREB). This is because the sum (OREB + DDREB) is usually close to the difference (FGA-FGM) but always less, due exactly to these exceptional cases.

So, my question is: why is the 1.07 factor there?

Thanks for your help.
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kjb



Joined: 03 Jan 2005
Posts: 865
Location: Washington, DC

PostPosted: Sun Mar 18, 2007 4:58 pm    Post subject: Reply with quote

I'll leave Dean to explain the 1.07 factor in the formula he presented in BoP.

There is a tweaking of Hollinger's basic form that a group reported in a recent study:

.976 x (FGA + .44 x FTA - OREB + TOV)
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HoopStudies



Joined: 30 Dec 2004
Posts: 706
Location: Near Philadelphia, PA

PostPosted: Sun Mar 18, 2007 6:34 pm    Post subject: Re: Explanation of the technical definition of possessions Reply with quote

metalloids wrote:
On page 28, footnote 3 of "Basketball on Paper" there is a technical definition of possessions:

Possessions = FGA - OREB/(OREB + DDREB) x (FGA-FGM) x 1.07 + TOV + 0.4 x FTA

The simpler version given earlier is: Possessions = FGA - OREB + TOV + 0.4 x FTA.

I am trying to understand the difference between the two, and its justification. Here's how I see it: only shots that are missed can be rebounded, but not all missed shots are rebounded (e.g. block going out of bounds, loose ball foul on the defense fighting for rebound). Any equation that estimates possessions should take these exceptions into account by not adding an extra possession for them (unless the "plays" definition of possession is used, but let's ignore that).

It seems like these exceptions, however, are already covered by the factor (FGA -FGM)/(OREB + DDREB). This is because the sum (OREB + DDREB) is usually close to the difference (FGA-FGM) but always less, due exactly to these exceptional cases.

So, my question is: why is the 1.07 factor there?

Thanks for your help.


The 1.07 was a fudge factor to get it right. Basically, I had about 100 games of exact possession counts at the time and I looked for the best formula to minimize the error in estimating the exact possession count. That 1.07 did it. In my recent paper with Dan, Kevin, and Justin, this formula remarkably continued to do very well over a couple thousand games.

The reason the fudge factor is greater than 1 is because a higher percentage of team rebounds are offensive than regular rebounds -- mainly with blocked shots going out of bounds. So oreb/(oreb+ddreb) ends up a little bit too small because of the blocked shots going out of bounds (and some other little things).

Probably the next frontier for possession estimation is in college. I think we've done it to death in the NBA.
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