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Hockey, Frisbee, Baseball, Football, and ??
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HoopStudies



Joined: 30 Dec 2004
Posts: 705
Location: Near Philadelphia, PA

PostPosted: Mon Jul 25, 2005 11:53 pm    Post subject: Hockey, Frisbee, Baseball, Football, and ?? Reply with quote

There may be a lot to learn from how other sports are studied through statistics. It is quite obvious that basketball sabermetrics got a good head start through some of the insights from baseball sabermetrics. Bill James, Pete Palmer, and the Baseball Prospectus guys have fed ideas to many basketball people.

But there are other sports out there doing research. I thought I'd point some of those out.

Football -- The Football Outsiders from Aaron Schatz, http://www.footballoutsiders.com. Aaron has done a lot to extend what Carroll, Thorn, and Palmer did in The Hidden Game of Football in the '80's.

Football is a very different sport than basketball in many ways I can think of.

First, they have units of people that do certain roles that they can't deviate from. Offensive lineman can block and that's pretty much it. By rule, they can't deviate.

Second, measurements aren't great. Measurements on blocking are poor to say the least. Coaches do a ton to evaluate linemen, but they get grades based on a subjective expert opinion. Defensive backs have stats, but those stats are about as reflective of their ability as Bruce Bowen's blocked shots per game rate is of his defensive ability.

Third, "possessions" aren't as valuable a measure, though they exist because football teams do swap the ball back and forth. But field position matters, giving a quality of possession. Football sabermetricians handle this pretty well with expected point totals given field position.

Fourth, decoys are big in football. A wide receiver who draws a double team every time and doesn't get a lot of catches has plenty of value not reflected in the stats.

Fifth, sheesh, you could go on and on...

Frisbee (as in Ultimate Frisbee) is just getting going and frisbee actually has a fair amount of similarity to basketball. At http://sports.groups.yahoo.com/group/FrisbeeStats/ you can see some of the stuff they're working on. I play this a fair amount, so I am quite interested.

Frisbee has some interesting similarities and differences with hoops.

Every player can do everything in ultimate. If you don't know the basic premise, it's that you pass the disc to teammates with the goal of having them receive it in an endzone. A score is 1 point and that is the only way to score. You cannot run with the disc. If you drop a disc, it is a turnover and the opponents get it. One important rule if we try to make analogies with hoops is that no substitutes are allowed in ultimate except after a point is scored. After a point is scored, teams can substitute all they want before the next kickoff (called a "pull"). This substitution pattern causes difficulty with the danval-type analysis, I think.

Anyway, all players can run patterns, catch the disc, and throw the disc, though there are typical roles. There are "handlers" who are usually the most accurate throwers. They can get away with being slower. There are "mids" who usually don't throw as well, but know how to get open and can then throw downfield if they have to. Then there are "deeps" who are usually quicker and can jump and get open longer; they don't necessarily throw as well. In the most competitive ultimate, everyone can throw well.

I don't think the frisbee people have developed a standard set of stats. Some of the posts in that newsgroup discuss possible ones, including turnovers (forced and unforced), blocks (forcing a turnover), field position of a turnover, scores.

I see a lot of room for growth in frisbee stats and potential for help with us.

Hockey has a rather quiet discussion group at

http://sports.groups.yahoo.com/group/HAG_list/?yguid=84605607

though I expect it may pick up now that those fools have decided to actually play the game again. Hockey and soccer are admittedly sports that drive me crazy for their lack of scoring. It really seems to me that some sort of team stat that actually reflects ability better than goals scored/allowed would help, but I haven't seen one. When they talk about new stats over at "HAG", they seem to talk about individual stats -- penalties drawn, minutes served, shots on goal, deflections, plus/minus. Maybe there is something there that can help understand teams but I haven't seen it. Maybe someone here can take what we do to them and make their world an easier place. (I hear that they are changing the rules in hockey with the new CBA to increase scoring. So maybe it will get easier.)

It seems like water polo should have stats somewhat analogous to hoops. But I dunno. And no one really watches it, do they? Arena football is interesting without all the restrictive rules of the NFL, but I haven't watched it enough to know for sure. I'm definitely thinking that team sports are the most interesting. (An aside: "Golf isn't a sport, but it's a helluva way to spend an afternoon," as a philosophical (aka drunk) friend told me, "Chasing women may be a sport, but it really isn't a team sport.")

Obviously this is a hoops group. I think we are doing some of the best work around these days, asking good questions and actually making progress. But I do think that there are people in this group who have more expertise than I about other sports, especially about hockey, frisbee, water polo, and the like (I lived, breathed, and ate football for the first 13 years of my life). It's asking a lot, I know (as this kind of request usually gets a big blank "Huh?"), but I'd be curious if other people have thought about those other sports and ways to handle their stat issues. This is calling for the random brainstorm ideas, not cohesive manifestos...
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Mike G



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PostPosted: Tue Jul 26, 2005 10:36 am    Post subject: Re: Hockey, Frisbee, Baseball, Football, and ?? Reply with quote

HoopStudies wrote:

Football is a very different sport than basketball in many ways I can think of.

First, they have units of people that do certain roles that they can't deviate from. Offensive lineman can block and that's pretty much it. By rule, they can't deviate.

.


I've always wondered how this makes football 'better'. If every player were an eligible receiver, wouldn't that open up the game a whole lot? And simplify the rules a bunch?

You may or may not still have 300-400-pound guys on the field. Quickness would be more at a premium than bulk and strength. Guys likely wouldn't tape boxing gloves around their hands.

Maybe 3 downs would be enough to get a 1st down. Or 2, even. It would open up the running game.

Since no one or two guys is doing all the rushing/receiving, some would go both ways and play defense. Once all players are eligible/available on both sides, then stats could be universally meaningful.

I used to play with standardizing yardage. Subtract about 14 yards from kickoff returns, and you have a credible per-carry average. Punt returns are about like rushes/receptions. Throwing an interception is equivalent to minus-40 or -50 passing yards. A TD is like an extra 10-20 yards.

The frustration was in inability to credit passer/receiver on a completion. 50-50 is one way; but a screen that goes 70 yards should give most credit to the receiver. And I hate that passer-rating bizness they apply to QB's.
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Ed Küpfer



Joined: 30 Dec 2004
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PostPosted: Tue Jul 26, 2005 11:03 am    Post subject: Reply with quote

I was watching the Wimbledon tournament and thought to myself that there's an opportunity there to learn a lot about game theory -- particularly from service strategy. I know there's been some academic research, but it seems to me that this is something that should really be looked at. Tennis has many advantages for research: it is a sport played between two individual players (so no teammates/coaching influence to consider); it has a binary result (point won or lost); a simulation would be relatively easy to write; a game state matrix would be easy to calculate.

There are some game-theoretic aspects to hoops play that would show up in the boxscore -- fouling strategy, shot selection, pace. I'm not quite sure what conclusions, if any, could be generalised from tennis, but I'm pretty sure we could learn something applicable to basketball.
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HoopStudies



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PostPosted: Tue Jul 26, 2005 11:06 am    Post subject: Re: Hockey, Frisbee, Baseball, Football, and ?? Reply with quote

Mike G wrote:
HoopStudies wrote:

Football is a very different sport than basketball in many ways I can think of.

First, they have units of people that do certain roles that they can't deviate from. Offensive lineman can block and that's pretty much it. By rule, they can't deviate.

.


I've always wondered how this makes football 'better'. If every player were an eligible receiver, wouldn't that open up the game a whole lot? And simplify the rules a bunch?


My understanding is that Aussie Rules Football is evolving to the game you're describing. It's on my list of things to study.

Mike G wrote:

I used to play with standardizing yardage. Subtract about 14 yards from kickoff returns, and you have a credible per-carry average. Punt returns are about like rushes/receptions. Throwing an interception is equivalent to minus-40 or -50 passing yards. A TD is like an extra 10-20 yards.

The frustration was in inability to credit passer/receiver on a completion. 50-50 is one way; but a screen that goes 70 yards should give most credit to the receiver. And I hate that passer-rating bizness they apply to QB's.


This is along the lines of what footballoutsiders does. They've shown pretty well that linemen are undervalued and runners are overvalued -- though I need to read the upcoming book (Pro Football Prospectus) to really get filled in.

This concept you mention for screen plays is analogous in basketball. Essentially passing the ball a couple yards is not that tough, but then going 50 yards running is tougher. Making the pass through traffice to a big man at the basket is tough, converting the dunk at the basket is easier. Football takes a little different approach than I did to this and I want to think about it a bit. It may help.

I know that I'd probably standardize everything in terms of either expected points or expected wins. This is because football metrics are so situation dependent. An interception when you're about to score that goes for a score to the other team is obviously worse than one on 3rd down and 10 at their 45 that doesn't go anywhere. But field position doesn't matter much if it's a 30 point game or the end of a half. I know football outsiders does more of the first adjustment than the 2nd.

Because basketball is not that situationally dependent, I don't see a lot of need to do major adjustments. That's the benefit of 100 poss per game and lots of scores. Most of the situations blend in. Yeah, garbage time does affect some players' stats, but not most. In football, it's more important.
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Kurt



Joined: 10 Jan 2005
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PostPosted: Tue Jul 26, 2005 11:29 am    Post subject: Reply with quote

With hockey, I know several teams for sure (including the Los Angeles Kings) keep more internal statistics. The one the coaches in LA used most was a +/- where coaches watched game film the next morning and gave a plus or minus to a player not just for scoring (or being on the ice when a goal is scored) but for making the correct play in the offense (the right pass or read) or other things that fit in with the team goal whether or not those efforts ultimately resulted in a score on that play.

The problem is that measure is still subjective to experts (and, obviously, would varry from system to system). The advantage for the coaches was to reward players who were doing what was asked. I'm not sure, because of the lower scoring, how you can build off of that in a non-subjective way, however.
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HoopStudies



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PostPosted: Tue Jul 26, 2005 11:37 am    Post subject: Reply with quote

Kurt wrote:
With hockey, I know several teams for sure (including the Los Angeles Kings) keep more internal statistics. The one the coaches in LA used most was a +/- where coaches watched game film the next morning and gave a plus or minus to a player not just for scoring (or being on the ice when a goal is scored) but for making the correct play in the offense (the right pass or read) or other things that fit in with the team goal whether or not those efforts ultimately resulted in a score on that play.

The problem is that measure is still subjective to experts (and, obviously, would varry from system to system). The advantage for the coaches was to reward players who were doing what was asked. I'm not sure, because of the lower scoring, how you can build off of that in a non-subjective way, however.


I would think that some matrix of likelihood of scoring from different places on the ice would be useful. Some sort of digital tracking of the puck as it goes to different places -- tracking that possession is maintained -- may give some sense of things. A pass to a player 5 ft from the net is a tough pass. A pass to a player 100 ft away is probably easier. Generally I'd like some sense of how players are increasing the team's odds of scoring. And puck position seems like it's a start.

But what is missing is one of the aspects of basketball that I want to think about as well -- player spacing. Having the puck in front of the net 40 ft out may be a nice position, but it's really nice if teammates are threats nearby if the defenders come to take away the puck; going 1 on 3 from 40 ft out isn't so great, I'd imagine. I think there is a way to infer that people are doing this right from other more easily measurable stats, but I'm not sure.
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gkrndija



Joined: 20 Feb 2005
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PostPosted: Tue Jul 26, 2005 12:53 pm    Post subject: Re: Hockey, Frisbee, Baseball, Football, and ?? Reply with quote

HoopStudies wrote:


Third, "possessions" aren't as valuable a measure, though they exist because football teams do swap the ball back and forth. But field position matters, giving a quality of possession. Football sabermetricians handle this pretty well with expected point totals given field position.



Poessessions might be one of the most underrated stats in football. The Colts run a no huddle-offence all game and it does a great job of tiring out the opposition. Unfortunately, it also tires out their own defence because they play so fast that they could be going 3-and-out for how little time they burn.

Peyton Manning only started putting up awesome numbers the last 2 seasons. Coincidentally, Indianapolis has only been running their 60 minute no huddle offence for the same time period.
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Kevin Pelton
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PostPosted: Tue Jul 26, 2005 1:06 pm    Post subject: Reply with quote

According to this FO article, Indianapolis' offense doesn't really play all that fast.

That could be biased because they were a good team and running late in game, but still doesn't really show much effect of their no-huddle in terms of speed.

As theorized in the comments to that article:

"Of course, another way to keep the defense from substituting is to line up quickly but then let the play clock run down. I’ve seen Peyton Manning do that effectively."
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gkrndija



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PostPosted: Tue Jul 26, 2005 2:17 pm    Post subject: Reply with quote

admin wrote:
According to this FO article, Indianapolis' offense doesn't really play all that fast.

That could be biased because they were a good team and running late in game, but still doesn't really show much effect of their no-huddle in terms of speed.

As theorized in the comments to that article:

"Of course, another way to keep the defense from substituting is to line up quickly but then let the play clock run down. I’ve seen Peyton Manning do that effectively."


Interesting artice.........Indianapolis does seem to run an average timed offence according his numbers and they were based on 1st half pace only which would eliminate late game plays.

But the problem with the article is that he uses time per play and not actual poessessions. Since he was using the time of poessession divided by the number of plays, it gives a poor indication of pace. A team that strikes a 40-yard play is going to eat a lot of clock, which unfairly adds to their time per play. While a team that routinely gets stuffed or throws incomplete passes will look like they play fast.

It would have been better if he had just added up the kickoffs, punts and turnovers to get a true sense of poessession and found its correlation to winning, points, TOs, etc....

Judging drives by real time would be the ultimate way to account for poessessions in football, but that's almost impossible to track.
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Kevin Pelton
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PostPosted: Wed Jul 27, 2005 12:56 am    Post subject: Reply with quote

One area where I do think football lends itself better to statistical analysis than basketball is coaching decision-making.

William Krasker at FootballCommentary.com has done some very interesting, very, very technical study of many of these decisions (go for it or kick? onside or kick it deep?) and some, notably a discussion of the value of timeouts, have basketball application.
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kjb



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PostPosted: Wed Jul 27, 2005 7:25 am    Post subject: Reply with quote

For the past couple years, I've been off and on playing online poker. The game is very much about stats (odds), but there's a ton of strategy and gamesmanship as well. Knowing the odds, being able to estimate them, is a huge help.
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HoopStudies



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PostPosted: Wed Jul 27, 2005 12:32 pm    Post subject: Reply with quote

WizardsKev wrote:
For the past couple years, I've been off and on playing online poker. The game is very much about stats (odds), but there's a ton of strategy and gamesmanship as well. Knowing the odds, being able to estimate them, is a huge help.


Someone I played basketball with as an undergrad won the World Series of Poker back in the early '90's before the $ got big. He still plays and makes his living that way. Another friend got out of the business after making his living that way for 8 years. We talked about writing a computer program to win in poker. He didn't think it would win against good players. But you see all these first timers winning big events these days and say, sheesh, it seems to be a lot of luck.
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kjb



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PostPosted: Wed Jul 27, 2005 2:23 pm    Post subject: Reply with quote

In a massive tournament like the World Series of Poker has become, the winner has to get some luck. But, the same group of 15-20 professional players usually go pretty deep in these tournaments. If you look at the World Poker Tour events, for example, probably 4-5 guys made the final table (top 6) 2-3 times each. My view of poker is that it's basically a contest of decision-making abilities.
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Dan Rosenbaum



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PostPosted: Wed Jul 27, 2005 2:57 pm    Post subject: Reply with quote

WizardsKev wrote:
For the past couple years, I've been off and on playing online poker. The game is very much about stats (odds), but there's a ton of strategy and gamesmanship as well. Knowing the odds, being able to estimate them, is a huge help.

Do most serious on-line players play with the aid of a program where they can enter in their cards and the community cards and some details about what the other players are doing (such as how many are in the game and maybe how many have not folded) and have it calculate their odds of having the best hand? If not, why not? I would think the market would be huge for such a program.

I suspect that a more sophisticated program probably also could evaluate various strategies, but the results of such a program would depend heavily on assumptions about the other players. So it might not work well in all situations. But I would suspect the simpler program described above would even have great value.
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Roland_Beech



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PostPosted: Wed Jul 27, 2005 3:19 pm    Post subject: Reply with quote

there are some tools out there with poker, but the problem with hold 'em is that there isn't a lot to assess -- basically after the deal you know your two cards...then you add in the flops, it's not like on the tv shows where they know all the dealt cards and can calculate the hand odds as it goes along

moreover, with the online games you don't have any of the tells or behavior analysis other than the speed of response to a prompt, but I'm not sure how much you'd learn from that although I think that's the area I would focus on in building tools

on the football side I ~ahem~ have more than a few opinions since I've run the www.twominutewarning.com site since 1997. We've done various charting experiments in the past, the problem being frankly that you can't tell the detail of a lot of the action from a TV broadcast. We will be making a more serious charting attempt for this 2005 season, so again people with interests in game charting NFL action I would encourage to drop us a line...

There are a number of NFL teams that have substantial statistical analysis work going on, but they keep things very secret in pro football so you don't hear a lot about it through the normal channels.
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